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[🌷] Aesthetic HomeStore ☆ Brandy Melville

[🌷] Aesthetic HomeStore ☆ Brandy Melville

A Roblox experience owned by Brandy Melville .

RoleplayENfashion storeaesthetic roleplayclothing customization

Aesthetic HomeStore ☆ Brandy Melville is a roleplay experience created on April 28, 2020. The game has accumulated 1,190,465 lifetime visits and 42,403 favorites. It currently has zero players online. The experience maintains an 89% like percentage. The description indicates the game features clothing items priced at five Robux.

Description (written by the developer; not a statement by this register)

☆ welcome to the brandy melville aesthetic homestore ☆ ⊹ hi there! if you like our clothing please like and favourite this game. it helps show your support ⊹ our clothes are priced at only 5 robux! ミ☆ for more clothing, join our group! https://www.roblox.com/groups/4229936/Brandy-Melville#!/ ☆ builder: aerozia ☆ scripter: k_as ⊹ tags vintage 90s aesthetic y2k artsy thrift goth cottagecore grunge soft pastel retro urban outfitters trendy skate cute cheap mall kpop kawaii streetwear vsco edgy clothing store brandy melville, Homestore aesthetic y2k retro vintage 90’s 80’s 5 robux cheap cute fashion clothes clothing store shop

Last updated by the developer 24 Sept 2021, 05:40 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
1,190,465
lifetime visits
89%
liked (6,889 👍 / 860 👎)
42,398
favourites (35.6 per 1k visits)
28 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation <3
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for shopping at Brandy Melville! · other100,818 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0889no change
14 Aug 2026, 14:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.