ULTIMATE FNAF RP
A Roblox experience owned by ZJ Games.
RoleplayENFive Nights at Freddy'sRoleplayAnimatronics
ULTIMATE FNAF RP is a roleplay experience created on April 28, 2020. The game has accumulated 770,273 lifetime visits and holds 2,188 favorites. Currently, zero players are active. The title maintains a 70% like percentage. It serves as a revamp of a previous project by the same creator, featuring updated themes and morphs for participants.
Description (written by the developer; not a statement by this register)
Welcome to Ultimate Fnaf RP!!!!! This game is a revamp of "ANIMAL ANIMATRONIC RP" Owned by zachthebest100s fan club (Same Creator) as everything has been revamped and built from the ground up! We work hard to strive for good content on this game. ---------------------------------------- Please make sure to read the ingame rules to ensure a good roleplaying experience! ----------------------------------------- UPDATES AS OF 3/29/22 -Reverted back to original theme ----------------------------------------- Wanna have access to cool morphs and find out new updates? Make sure to join our ROBLOX group! *Note for people who bought gamepasses* Rejoin after you buy a gamepass to make it work- Also, if you have bought a gamepass from AAL (aka older baseplate) Let us know immediately in the group wall or our server!
Last updated by the developer 5 May 2023, 04:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.