Computer Simulator | 5.5.0
A Roblox experience owned by Entertainment Central.
SimulatorENdesktop simulationeconomy managementcustomization
Description (written by the developer; not a statement by this register)
Your all new classic desktop computer full of potential, with user customization; and mini games where will the fun end? Roblox Premium subscribers gain access to ALL In-game Game passes. (1920 x 1080p Recommended) (1920x 1080MIN) (3840x 2160MAX) __________________________________________ UPDATE NOTES: SHORTEND LOADING SCREEN BY 30 second You now earn $500 per visit Added Badges available for collecting!! Created Functional DataStore (check UB bank App more soon!) *Data Store has a hard time returning an updated value with stocks working on a fix* Created/added all 9 of the Premium featured wallpapers Added 15+ Themes and Background colors for base game Users Reworked the System settings UI Reworking how MadCash works with the new Economy System Fixed Donation Gui Visual Bugs MadCash Now Has Stock Updates *every 30 seconds* _______________________________________________ ALPHA | SUBJECT TO BUGS | SOLO DEV PROJECT Singleplayer Experience Game Version: v5.5.0
Last updated by the developer 29 Sept 2024, 07:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 16:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.