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[WIP] Course Mania

[WIP] Course Mania

A Roblox experience owned by Dungeon Pets!.

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Description (written by the developer; not a statement by this register)

------------------------------------------------------------------------ Update 2.6: Christmas Overwhelmed -New Intro -Hat Stats -Inventory Change -Codes -Coins In Checkpoints -UI Changes -Bug Fixes -AntiCheat Improvements -Added Trading Back ------------------------------------------------------------------------ This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. (More Info In Our Communications Server. The Server Code is 6bYa2tp)

Last updated by the developer 17 May 2024, 22:51 UTC.

0
playing (measured 14 Aug 2026, 14:38 UTC)
7,798
lifetime visits
51%
liked (122 👍 / 117 👎)
1,006
favourites (129.0 per 1k visits)
28 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P.
650 R$
x3 Boxes
500 R$
x2 Luck
350 R$
V.I.P. Lite
300 R$
Roblox Character
200 R$
BigHead
200 R$
Body Colors
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome289 · 0.00% win
Noob · progression286 · 0.00% win
Winner! · progression33 · 0.00% win
El Noob · progression10 · 0.00% win
Secret Code · secret9 · 0.00% win
Macho · progression8 · 0.00% win
LORDEE · progression5 · 0.00% win
I HAV NO LIF · progression4 · 0.00% win
Immortal · progression4 · 0.00% win
Sinister · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.