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Hell's Domain Haunted Attraction

Hell's Domain Haunted Attraction

A Roblox experience owned by Hell's Domain Haunted Attraction.

HorrorENhorrorhaunted housejumpscares

Description (written by the developer; not a statement by this register)

🚨WARNING🚨 This Game contains Dim Lighting, Flashing LIghts, Loud Noises, Blood and Guts, and Jumpscares! +=+=+=+=+=+=+ "Other's practice fear...we perfect it!" 😈 Venture through Haunted Trails, Intense Attractions and enjoy Spooky Entertainment! 🧛 👻 🧟 💀 Special Thanks To: a_voc - Builder/Modeler ArkzVibez - Builder/Animator Agora_Dev - Graphics Harusoru - Animator BeczFX - Scripting Support

Last updated by the developer 1 Jul 2026, 20:25 UTC.

0
playing (measured 11 Aug 2026, 10:05 UTC)
9,867
lifetime visits
91%
liked (152 👍 / 15 👎)
272
favourites (27.6 per 1k visits)
28 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIB Express
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Scaredy Cat! · welcome1,052 · 100.0% win
Bloody Fang-tastic! · progression262 · 0.00% win
Exposure Therapy! · progression252 · 0.00% win
Brownie's Badge! · other134 · 0.00% win
Fang-Girling! · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9117 August 2026 — 91 % liked27 August 2026 — 91 % liked6 September 2026 — 91 % liked16 September 2026 — 91 % liked6 October 2026 — 91 % liked26 October 2026 — 91 % liked17 August 202626 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 11:0291no change
6 Oct 2026, 10:5291no change
16 Sept 2026, 10:4691no change
6 Sept 2026, 10:3891no change
27 Aug 2026, 10:3691no change
17 Aug 2026, 10:3391first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.