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[Beta] Pitbrawl: The uncopylocked edition

[Beta] Pitbrawl: The uncopylocked edition

A Roblox experience owned by Tomaero Entertainment.

OtherENuncopylockedopen sourceabandoned

Description (written by the developer; not a statement by this register)

Dis game is public but isn't being maintained so any bugs/issues will NOT be fixed! UNCOPYLOCKED Open source Except for the Branding ...????? this was unfinished when uncopylocked and the codebase is many years old + lacks important revisions I do not Recommend using it in a production environment 😅 Those who made Microsorex (ui/ux, programming, minor building, game design) 24c0 (modelling, level design, minor programming, game design) Lemonm4ge (art, concepts)

Last updated by the developer 27 May 2026, 18:59 UTC.

0
playing (measured 11 Aug 2026, 12:04 UTC)
12,747
lifetime visits
84%
liked (97 👍 / 18 👎)
182
favourites (14.3 per 1k visits)
28 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Taunt Slots
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dewormed Desert · progression71 · 0.00% win
Streakhouse and Kill · progression52 · 0.00% win
Miser · collection35 · 0.00% win
Skull Splitter · progression30 · 0.00% win
Sunless Sea · progression28 · 0.00% win
Ghostbuster · progression16 · 0.00% win
Archstone Whetstone · progression14 · 0.00% win
OUCH · other11 · 0.00% win
Epistemophilia · collection10 · 0.00% win
The Whale · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8416 August 2026 — 84 % liked15 October 2026 — 84 % liked25 October 2026 — 84 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 21:0684no change
15 Oct 2026, 21:0184no change
16 Aug 2026, 20:2184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.