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Absent

Absent

A Roblox experience owned by UnorthoBlox.

HorrorENmysterysingle-playerhorror

Description (written by the developer; not a statement by this register)

Absent is a single-player game. ...or is it? You find yourself alone in a mysterious environment... Where did everybody go? SHUTDOWN = UPDATE

Last updated by the developer 8 Feb 2026, 00:44 UTC.

0
playing (measured 11 Aug 2026, 12:21 UTC)
188,982
lifetime visits
94%
liked (7,417 👍 / 460 👎)
11,580
favourites (61.3 per 1k visits)
28 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Orb Aura
75 R$
Gamer Headset
65 R$
Sunglasses
50 R$
Shine
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sneak Peek · other13,248 · 0.00% win
Your First Orb! · collection12,460 · 100.0% win
? · other7,367 · 0.00% win
10 Minutes · other4,861 · 0.00% win
Typo · other3,533 · 0.00% win
10 Orbs · collection2,442 · 0.00% win
Alternate Dimension · other1,114 · 0.00% win
50 Orbs · collection380 · 0.00% win
1 Hour · progression270 · 0.00% win
100 Orbs · collection114 · 0.00% win
Supporter · other49 · 0.00% win
200 Orbs · collection30 · 0.00% win
5 Hours · progression10 · 0.00% win
10 Hours · other9 · 0.00% win
20 Hours · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:1594no change
15 Aug 2026, 05:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.