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Infinity Gauntlet Alpha

Infinity Gauntlet Alpha

A Roblox experience owned by Infinity Gauntlet Fans.

RoleplayENMarvelSuperheroCombat

Description (written by the developer; not a statement by this register)

--Note: I haven't updated this game for a long time, I am unsure on whether I will come back to it or not in the future, but maybe? ALPHA!! THERE WILL BE A WAY TO GET STONES IN THIS VERSION! (only Power, Mind, Soul, and Time stones as of right now) CREDITS: isaiahbuba - Ideaz + SQUIDWARD Owner: crazycarkids (ALL SCRIPTS) IW_CX: Map Confusing Infinity Gauntlet Powers (for if you're confused on a power): M- Snap Everybody Else (All Stones Required, cannot be alone in a game + Universal Cooldown) T- Freeze/Unfreeze Certain Player (Hover mouse over player). (Space Stone Required) Q- Teleportation Portal (Hover mouse over land/most objects) (Space Stone Required) Y- Confusion (Inverts other players controls) (Mind Stone Required) H- Health Steal (Need to have taken damage to use, hold H over another player) (Soul Stone Required) V- Time Manipulation (Must be more than one player in game and must not be moving) (Time Stone Required)

Last updated by the developer 20 Feb 2026, 05:43 UTC.

0
playing (measured 12 Aug 2026, 11:05 UTC)
23,447
lifetime visits
57%
liked (32 👍 / 24 👎)
91
favourites (3.9 per 1k visits)
28 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,429 R$
Smaller Donation
143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stuck · other577 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.