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Stronghold Vinta III (PREFLOOD!)

Stronghold Vinta III (PREFLOOD!)

A Roblox experience owned by Shadow Syndicate.

ShooterENfortress buildingPvP raids10v10 combat

Description (written by the developer; not a statement by this register)

Deep in the mountains of Umbria we unearthed a fortress forgotten in time and re-imagined it into a base of operations. Rules are in-game in GUI form once a raid begins. Preflooding Available at options 10v10-15v15. Please schedule higher numbers. 4-9pm Eastern Weekdays, 4-11pm Eastern Weekends We reserve the right to decline prefloods and kick anyone we believe is alting, mercing, glitching, etc. Architect - Updry Programmers - Protracted, Tsuminamii

Last updated by the developer 10 Mar 2025, 02:00 UTC.

0
playing (measured 10 Aug 2026, 22:51 UTC)
12,771
lifetime visits
51%
liked (47 👍 / 45 👎)
27
favourites (2.1 per 1k visits)
28 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:510first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

515251.516 August 2026 — 52 % liked5 October 2026 — 51 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 20:5351-1
16 Aug 2026, 20:2052first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.