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Bleach Era

Bleach Era

A Roblox experience owned by Bleach Era.

RoleplayENanimeshonencombat

Bleach Era is a roleplay experience created on April 29, 2020. The game has accumulated 10,104,086 lifetime visits and 81,639 favorites. It currently holds a 79% like percentage. The experience features combat mechanics, including katana equipment and block breaking, alongside performance commands like !lowgfx. Player count is currently recorded at zero.

Description (written by the developer; not a statement by this register)

LIKE GOAL TO NEW CODE: 50k (Join our community server below for more codes!) ❗COMMON BUGS❗ 🎮CONTROLS🎮 ⁍ ALT (ButtonX) - ShiftLock ⁍ SHIFT (L3)- Sprint ⁍ 1 (One) - Equip / Unequip Katana ⁍ RIGHT CLICK (RB/R2) - Combat / Block Breaker ⁍ F - Block ⁍ SHIFT + Q - FlashStep ⁍ N - Stats / Keybinds / Skills (Menu) ⁍ J - Spiritual Sense ⁍ (A/X) - Double Jump Console ⁍ MENUS - DPADS 💬COMMANDS💬 ⁍ !lowgfx Replaces material with smooth plastic, faster performance(REJOIN TO DISABLE) ⁍ !noshadow Disables all shadows in game, faster performance (REJOIN TO DISABLE)

Last updated by the developer 22 Mar 2025, 21:53 UTC.

0
playing (measured 10 Aug 2026, 16:30 UTC)
10,104,086
lifetime visits
79%
liked (41,747 👍 / 11,249 👎)
81,637
favourites (8.1 per 1k visits)
29 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Bubble Chat Color
150 R$
Edge+Dramatic Animation Pack
150 R$
Toxicity+Respect Animation Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Phase · progression6,933 · 0.00% win
Tester/CC Phase · other485 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:1979no change
23 Aug 2026, 20:1879no change
13 Aug 2026, 20:1779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

bleach-era.fandom.com0 active editors · 615 edits
65 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.