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Teamwork Obby [Red & Blue]

Teamwork Obby [Red & Blue]

A Roblox experience owned by Classic Quest Development.

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Teamwork Obby [Red & Blue] is an obby experience created on 2020-04-29. The game has accumulated 64,132,950 lifetime visits and 148,647 favorites. Currently, zero users are playing. The title holds a 67 percent like percentage. It is categorized under the obby genre.

Description (written by the developer; not a statement by this register)

Hey everyone, In this game you can try new experiences on 2 player games! Here's what you can look forward to: ◉ Carry your partner ◉ Play speedrun and become the fastest ◉ New Map lobby ◉ Trails and Halo!! Don't forget to let us know what you think! See you in the game! Teamwork Obby Team. Group: https://www.roblox.com/groups/7188219/Teamwork-Community Tags: Two Player Obby 2 Players Red and Blue Play with friends

Last updated by the developer 28 Mar 2026, 13:57 UTC.

0
playing (measured 10 Aug 2026, 19:51 UTC)
64,132,950
lifetime visits
67%
liked (21,156 👍 / 10,482 👎)
148,615
favourites (2.3 per 1k visits)
29 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
14,286 R$
Request Song
429 R$
VIP
300 R$
Higher Jump
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Easy · other6,803,977 · 0.00% win
k00l boi · other1,296,828 · 0.00% win
Hard · other1,028,054 · 0.00% win
Medium · other697,859 · 0.00% win
Impossible · progression21,742 · 0.00% win
Extreme · other15,194 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.