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Escape Room Made by Koreans

Escape Room Made by Koreans

A Roblox experience owned by Alvin 그룹.

AdventureKOKorean-madePuzzleEscape

Escape Room Made by Koreans is an adventure experience created on April 30, 2020. The game records 730,797 lifetime visits and 4,230 favorites. Current player count is zero. The like percentage stands at 48 percent. The description indicates players must escape multiple rooms using hints from a helper named Parangi.

Description (written by the developer; not a statement by this register)

*한국인이 만든 방탈출* 한국인이 만든 방탈출은 여러개의 방을 탈출해서 끝까지 도달해야 하는 게임입니다. 방에서 단서, 힌트 등을 얻고 탈출하세요! 단서는 보통 도우미 "파랭이"를 통해서 얻을 수 있습니다. 총제작자: @alvinbank1 빌더: @Robloxian486137921, @Kelon_Light 스크립터: @Kelon_Light

Last updated by the developer 24 Dec 2024, 08:58 UTC.

0
playing (measured 10 Aug 2026, 21:01 UTC)
730,797
lifetime visits
48%
liked (319 👍 / 343 👎)
4,228
favourites (5.8 per 1k visits)
30 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

영구적인 힌트권 [챕터 2]
649 R$
돈 2배
300 R$
펫 7개 장착
199 R$
풍선
150 R$
챕터 1 영구적인 힌트권
143 R$
표지판 (롤플레이 팩)
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome379,599 · 0.00% win
Meet Creator · welcome45,113 · 0.00% win
Finish! · progression8,411 · 0.00% win
Event Mission Complete · other6,764 · 0.00% win
Backroom · other3,733 · 0.00% win
Troll · other2,367 · 0.00% win
BOOM! · other844 · 0.00% win
REBIRTH! · progression106 · 0.00% win
FREE LIMITED UGC! · other93 · 0.00% win
Strong patience · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.