Fallout: Vault 61
A Roblox experience owned by Vault 61.
RoleplayENFalloutRoleplayCommunity
Fallout: Vault 61 is a roleplay experience created on April 30, 2020. The game has accumulated 504,200 lifetime visits and 7,481 favorites. Currently, zero users are playing. The experience holds a 55% like percentage. It is categorized under the roleplay genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
Join the group to become a Vault Dweller: https://www.roblox.com/groups/5179520/Vault-61 Welcome to the Vault, the pinnacle of safety in this harsh and unforgiving wasteland. Here, we pride ourselves on our impeccable safety record, ensuring that every resident can thrive without fear. Whether you're here to contribute to our community or you find yourself on the wrong side of the law, rest assured that our top-tier security is always vigilant. Within these walls, you'll find sanctuary from the dangers above ground, a place where normalcy can flourish in the depths of the earth. We welcome all who seek refuge and promise to provide for your needs. So settle in, make yourself at home, and remember: in this Vault, your safety and well-being are our top priorities. Welcome, and know that we're here to support you every step of the way.
Last updated by the developer 26 Nov 2025, 20:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 21:06 | 55 | no change |
| 14 Aug 2026, 21:05 | 55 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.