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Kermit Country

Kermit Country

A Roblox experience owned by AlongTheWay.

RoleplayENSesame StreetPost-ApocalypticRoleplay

Description (written by the developer; not a statement by this register)

This is Sesame street Kermit country, a mystical land created by the remnants of Northern America after a Nuclear Bomb had been dropped on Washington DC the Almighty Kermit survived this explosion and became a worshipped god who rules the land and will never die… 🐸 Year - 2165 🐸 -Recently added- 🐸 ❄️ Snow! ❄️ ⛰️ Mountains! ⛰️ 🧍 More NPC characters! 🧍 🐴 Donkey’s Island! 🐴 💬 Dialog characters! 💬 🐸 -Recently updated- 🐸 ⛰️ Improved terrain! ⛰️ 💯 Improved Textures & Realism! 💯 🗿 Kermit Tribal Island! 🗿 ☕ Noob Cafe! ☕ ⛓️ Prison! ⛓️ –Credits– The original idea for the game - T0bb0x Builders - T0bb0x, Corentall, Jack_Jack1234 Terrain - Corentall Textures - T0bb0x, Corentall, Jack_Jack1234 Models - T0bb0x, Corentall, Jack_Jack1234 Scripts - T0bb0x, Corentall Npc/Player Models - Corentall, Jack_Jack1234

Last updated by the developer 18 Jun 2022, 12:23 UTC.

0
playing (measured 14 Aug 2026, 12:46 UTC)
5,812
lifetime visits
88%
liked (56 👍 / 8 👎)
61
favourites (10.5 per 1k visits)
30 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OWNER ADMIN
1,600 R$
Admin
150 R$
Vader's Lightsaber
50 R$
Sword
50 R$
Medium Donation
40 R$
Apple Launcher
25 R$
Small donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,709 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.