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Roman Battlegrounds

Roman Battlegrounds

A Roblox experience owned by The Roman Empire ᅠ.

Fighting & PvPENRoman EmpireTeam-based PvPArena Combat

Roman Battlegrounds is a fighting-pvp experience created on 2020-04-30. The game has accumulated 865,981 lifetime visits and holds 2,266 favorites. Currently, zero users are playing. The experience maintains a 71% like percentage. It features multiple maps including Nile, LupiaRiver, and Zama. Regulations govern gameplay mechanics such as kill distances and teaming.

Description (written by the developer; not a statement by this register)

THE ROMAN BATTLEGROUNDS Regulations: - Absolutely no autowins of any sort. - Absolutely no exploiting of any sort. If caught doing so, the evidence will be reviewed and will result in a genre blacklist, followed by a removal from the ongoing raid. - Any kill resulting in 12 studs will result in the specific individual being teamed back in. - Any kill resulting in 15 studs will result in the specific individual being reteamed, and the killer being teamed out. - Flings/Anything unnatural result in a reteam. Commands & Maps: - Nile, LupiaRiver, Medway, Zama, Baseplate, Magnesia, Ipsus, Vellica - map, saveteams, loadteams, training, start, pause, cancel, intermission, continue, enableborders, disableborders, newshield

Last updated by the developer 5 Aug 2026, 19:23 UTC.

0
playing (measured 10 Aug 2026, 14:22 UTC)
865,981
lifetime visits
71%
liked (774 👍 / 312 👎)
2,269
favourites (2.6 per 1k visits)
30 April 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:220first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:4771no change
24 Aug 2026, 16:4771no change
14 Aug 2026, 16:3871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.