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Stat Grinding Simulator

Stat Grinding Simulator

A Roblox experience owned by LucaDaBoy Studio's.

SimulatorENidleincrementalrebirth

Stat Grinding Simulator is a simulator experience created on 2020-04-30. It has accumulated 1,790,143 lifetime visits and 14,108 favorites. Currently, one user is playing. The game holds a 79% like percentage. Its primary tags include stats, stat grinding, and leaderboards.

Description (written by the developer; not a statement by this register)

Welcome to Stat Grinding Simulator! In this game your goal is to grind as many stats as possible and climb up to become one of the best! --HOW TO PLAY-- First touch the blue buttons to get rebirths (boosts multiplier)! Once you get 100 rebirths you can get 1 Ultra Rebirth which gives you automatic Rebirths. Then you get an amount of utlra rebirths (untill you can get the next stat and get Ultra Rebirth automatically). 🎃 Update 29 🎃 - 🎃 Stat - 🎃 Boss - 🎃 World - 🐛 Bug Fixes Icon: TanQueNinja Info: Tokens are 1% Chance to get from every button! Tags Stats, Stat Grinding, Simulator, Leaderboards, Multiplier Simulator, Button Simulator, Idle Game, Idle, AFK, Statistics, Button Simulator

Last updated by the developer 28 Apr 2026, 18:59 UTC.

1
playing (measured 10 Aug 2026, 15:06 UTC)
1,790,143
lifetime visits
79%
liked (9,028 👍 / 2,368 👎)
14,100
favourites (7.9 per 1k visits)
30 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Gamepass
599 R$
Better Income
499 R$
Double Gems
399 R$
Triple Tokens
249 R$
Double Base Stats
199 R$
Double Speed
199 R$
Double Cash
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ultra Rebirth · progression243,014 · 0.00% win
Mega Prestige · progression113,291 · 0.00% win
Mega Sacrifice · other63,883 · 0.00% win
Mega Lives · other48,259 · 0.00% win
Mega Reincarnations · progression43,661 · 0.00% win
Mega Ascensions · progression42,059 · 0.00% win
Mega Liberation · progression40,585 · 0.00% win
Part 1 · progression25,392 · 0.00% win
Liberation · other15,339 · 0.00% win
Part 2 · progression11,345 · 0.00% win
Part 3 · progression1,370 · 0.00% win
You met the owner! · social1,264 · 0.00% win
Purple Diamond · collection871 · 0.00% win
??? · other565 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0579no change
14 Aug 2026, 10:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.