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Lets Talk 🎙️ 17+ VR [V2 BETA]

Lets Talk 🎙️ 17+ VR [V2 BETA]

A Roblox experience owned by Lets Talk Studios.

Social & hangoutENsocialVRhangout

Lets Talk 🎙️ 17+ VR [V2 BETA] is a social-hangout experience created on 2020-04-30. The game has accumulated 632,184 lifetime visits and 28,441 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⚠️ V2 Still under MAJOR work ⚠️ ⚡️ Lets Talk ⚡️ A place to unwind and make new friends If you enjoy the game, be sure to hit the 👍 and ⭐! 🎧 Have any questions or suggestions? Tune in to our channel to stay updated, link will be provided below! 🔥 Look out for any ❓ marks around the map! You can now press 'F' to rag doll yourself, and hold down 'SHIFT' to slow walk! ✅ UPDATES- New Map Drinks + Serving New Gamepasses + MORE!

Last updated by the developer 17 Jun 2025, 16:21 UTC.

0
playing (measured 10 Aug 2026, 19:19 UTC)
632,184
lifetime visits
97%
liked (24,459 👍 / 746 👎)
28,432
favourites (45.0 per 1k visits)
30 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Exclusive
489 R$
Resize Character
249 R$
Serve Drinks!
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

BETA · welcome28,815 · 0.00% win
WELCOME · welcome14,476 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:2197no change
14 Aug 2026, 19:1697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.