Lets Talk 🎙️ 17+ VR [V2 BETA]
A Roblox experience owned by Lets Talk Studios.
Social & hangoutENsocialVRhangout
Lets Talk 🎙️ 17+ VR [V2 BETA] is a social-hangout experience created on 2020-04-30. The game has accumulated 632,184 lifetime visits and 28,441 favorites. It maintains a 97% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
⚠️ V2 Still under MAJOR work ⚠️ ⚡️ Lets Talk ⚡️ A place to unwind and make new friends If you enjoy the game, be sure to hit the 👍 and ⭐! 🎧 Have any questions or suggestions? Tune in to our channel to stay updated, link will be provided below! 🔥 Look out for any ❓ marks around the map! You can now press 'F' to rag doll yourself, and hold down 'SHIFT' to slow walk! ✅ UPDATES- New Map Drinks + Serving New Gamepasses + MORE!
Last updated by the developer 17 Jun 2025, 16:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 19:21 | 97 | no change |
| 14 Aug 2026, 19:16 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.