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🧸 Escape The Toy Shop Obby!

🧸 Escape The Toy Shop Obby!

A Roblox experience owned by LightningGold Studios!.

ObbyENtoy shopparkourboss fight

Escape The Toy Shop Obby! is an obby experience created on 2020-05-01. It has accumulated 4,151,059 lifetime visits and 7,272 favorites. Currently, one user is playing. The game holds a 60% like percentage. The description involves escaping a toy store with a character named Steve.

Description (written by the developer; not a statement by this register)

You were buying a toy 🪀 in the toy store but something isn't right, the toys were coming to life 👾. The toys trapped 🔨 you inside the toy store along with a dude named Steve. You and Steve need to work together to navigate 🔑 through the toy store and defeat whoever was behind ❓ all of this 🐻 to escape. FOLLOW THE GAME TO KNOW WHEN NEW GAMES ARE RELEASED! ================================================== 👉Subscribe to LightningGold Studios!👈 ================================================== 👍Thumbs up this game for more obbies!👍 ================================================== 💰Buy my gamepasses if you want to make your experience easier💰 ================================================== Tags: (Ignore) Obby, obby, Cartoony, Adventure, Monster, Tank Chase, Fun, Boss Fight?, Get eaten, parkour, obbies, obbys, toy, toy obby, story, platformer Join my group here for more obbies! Enjoy! 😄

Last updated by the developer 5 Jun 2026, 01:44 UTC.

1
playing (measured 10 Aug 2026, 14:30 UTC)
4,151,059
lifetime visits
60%
liked (1,733 👍 / 1,137 👎)
7,297
favourites (1.8 per 1k visits)
1 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
1,000 R$
Invincibility Soda
299 R$
Magic Carpet
120 R$
Lazer Gun
120 R$
Space Ship
100 R$
Super Coil
100 R$
Grapple Hook
100 R$
Sword
50 R$
Speed Coil
50 R$
Gravity Coil
40 R$
Bloxy Cola
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🧸 Escaped The Toy Store Obby! · progression203,247 · 23.0% win
👋 Welcome To The Toy Store Obby! · welcome35,969 · 100.0% win
🌋 Top-Secret Finder! · secret24,939 · 46.0% win
👋 Dev Team Badge! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:0660no change
14 Aug 2026, 03:0560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.