🧸 Escape The Toy Shop Obby!
A Roblox experience owned by LightningGold Studios!.
ObbyENtoy shopparkourboss fight
Escape The Toy Shop Obby! is an obby experience created on 2020-05-01. It has accumulated 4,151,059 lifetime visits and 7,272 favorites. Currently, one user is playing. The game holds a 60% like percentage. The description involves escaping a toy store with a character named Steve.
Description (written by the developer; not a statement by this register)
You were buying a toy 🪀 in the toy store but something isn't right, the toys were coming to life 👾. The toys trapped 🔨 you inside the toy store along with a dude named Steve. You and Steve need to work together to navigate 🔑 through the toy store and defeat whoever was behind ❓ all of this 🐻 to escape. FOLLOW THE GAME TO KNOW WHEN NEW GAMES ARE RELEASED! ================================================== 👉Subscribe to LightningGold Studios!👈 ================================================== 👍Thumbs up this game for more obbies!👍 ================================================== 💰Buy my gamepasses if you want to make your experience easier💰 ================================================== Tags: (Ignore) Obby, obby, Cartoony, Adventure, Monster, Tank Chase, Fun, Boss Fight?, Get eaten, parkour, obbies, obbys, toy, toy obby, story, platformer Join my group here for more obbies! Enjoy! 😄
Last updated by the developer 5 Jun 2026, 01:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:06 | 60 | no change |
| 14 Aug 2026, 03:05 | 60 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.