Kamome Academy [TBHK SHOWCASE]
A Roblox experience owned by z_oru..
RoleplayENanimeroleplayshowcase
Description (written by the developer; not a statement by this register)
In version 2.4.8, we temporarily removed 4PM Bookcase and Misaki stairs due to a high level of parts. We are going to make it better in the future versions. Thank you! VERSION 2.4 is here! *Added Mokke Hunt! Find 10 Mokke to get a badge *Added Broadcast Room *Added 3 badges, and more! - HEAVILY INSPIRED BY JIBAKU SHOUNEN HANAKO-KUN MANGA & ANIME - You have no objections! Just explore the game! This game is just a roleplay/showcase game! ☁️ Please leave a like if you like it! It really means a lot to me SHUTDOWN = UPDATE 🛠️[CREDITS]🛠️ z0_ru - owner and builder axurcist - builder Please join my group! I post updates! https://www.roblox.com/groups/6277604/z-oru#!/about {WORK IN PROGRESS} - Not recommended on a slower, outdated device due to large parts of the game, You might experience lag. I'm sorry! -
Last updated by the developer 13 May 2026, 14:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 07:07 | 96 | no change |
| 25 Aug 2026, 05:19 | 96 | no change |
| 15 Aug 2026, 05:18 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.