ANTI-GRAVITY BATTLES
A Roblox experience owned by TOWER BATTLES OFFICAL FAN GROUP.
ShooterENanti-gravitytower battlesmodded
ANTI-GRAVITY BATTLES is a shooter experience created on 2020-05-01. The game features a space theme with gravity-defying mechanics, allowing players to walk on walls and upside down. It includes toggleable normal gravity and a free grapple hook. The experience has accumulated 8,722,164 lifetime visits, 15,828 favorites, and maintains a 61% like percentage.
Description (written by the developer; not a statement by this register)
This is ANTI GRAVITY turbo tower battles! One with a space theme and the gravity allows you to walk on walls and defy gravity by walking upside down! - You can now toggle normal gravity, & you're given a free grapple hook. This is a MODDED version of the iconic Doomspire Brickbattle. Original: https://www.roblox.com/games/1215581239/Doomspire-Brickbattle Question: How to play? Answer: Knock out all of the enemy spawns until your team's spawns are the last ones remaining! Question: What are the tricks to become a pro? Answer: To "bomb jump," lay a bomb and jump at the same time. You will go flying upward! To fly a long distance in any direction, you can lay a bomb and ride the explosive force. You can give yourself more air time while falling by using the sword's float when you lunge. You can use a rocket while falling to do a "rocket jump" to preserve your momentum. If you fall off the map, you can save yourself by placing a trowel wall below your feet, giving you a safe landing.
Last updated by the developer 4 Aug 2025, 18:13 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.