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[CLASSIC] Aio's Difficulty Chart Obby

[CLASSIC] Aio's Difficulty Chart Obby

A Roblox experience owned by Aio Development Studio.

ObbyENdifficulty charthardcoreclassic obby

[CLASSIC] Aio's Difficulty Chart Obby is an obby experience created on 2020-05-02. The game contains 102 stages. It has recorded 894,122 lifetime visits and 5,684 favorites. The current like percentage is 57. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

every day our dislike ratio goes down please like so the games ratio doesnt die Aug 6: Fixed all the corner clips so you aren't forced to buy a skip stage If you are struggling on this game you may like this one: https://www.roblox.com/games/6111095394/HARD-Aios-Wraparound-Difficulty-Chart-Obby 👋Welcome👋 Welcome to Aio's Difficulty Chart Obby! In this game, the obstacles start off as very easy, but get harder and harder, to where they're almost impossible. With 102 stages, how far will you go? 💻Our community👤 Join our server to report bugs, or if you have any suggestions! 📜Credits📜 Aiomab - Builder OIogist - Scripter IkeroExists - General Tags: Jupiter tower towers DCO DC obby hard difficulty obstacle ADCO toh jtoh fun impossible

Last updated by the developer 30 May 2026, 11:39 UTC.

0
playing (measured 10 Aug 2026, 20:00 UTC)
894,122
lifetime visits
57%
liked (4,064 👍 / 3,043 👎)
5,682
favourites (6.4 per 1k visits)
2 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beaten Easy · progression184,942 · 100.0% win
Beaten Medium · progression112,294 · 0.00% win
Beaten Hard · progression70,383 · 0.00% win
Beaten Difficult · progression31,267 · 0.00% win
Beaten Challenging · progression16,908 · 0.00% win
Beaten Intense · progression8,524 · 0.00% win
Beaten Remorseless · progression4,862 · 0.00% win
Beaten Insane · progression3,436 · 0.00% win
Beaten Extreme · progression1,871 · 0.00% win
Secret · secret1,439 · 0.00% win
Secret 2 · secret982 · 0.00% win
Beaten Terrifying · progression269 · 0.00% win
Beaten Catastrophic · progression0 · 0.00% win
Beaten nil · progression0 · 0.00% win
Beaten TooHard · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.