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Sans Multiversal Fighting [REWORK UPDATE 1]

Sans Multiversal Fighting [REWORK UPDATE 1]

A Roblox experience owned by Hmmm Studios.

Fighting & PvPENSansFightingSurvival

Sans Multiversal Fighting [REWORK UPDATE 1] is a fighting-pvp experience created on 2020-05-02. The game has accumulated 1,692,237 lifetime visits and 7,169 favorites. Currently, zero users are playing. The experience holds a 70% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Welcome to Sans Multiversal Fighting where you fight as different sans' and try to survive.

Last updated by the developer 10 Aug 2026, 14:13 UTC.

0
playing (measured 11 Aug 2026, 06:34 UTC)
1,692,237
lifetime visits
69%
liked (1,842 👍 / 811 👎)
7,169
favourites (4.2 per 1k visits)
2 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[WIP] NotSoBot Sans
1,000 R$
[WIP] DustTrust Sans
650 R$
Ink Sans
400 R$
StoryShift! Sans
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

500k Visits Badge · other20,163 · 0.00% win
Halloween Event Winner! · other1,165 · 0.00% win
Retroslop · other268 · 0.00% win
InvertedFate [Unavailable] · other214 · 0.00% win
Escaped. · progression164 · 0.00% win
Nightmare [Unavailable] · other89 · 0.00% win
THE PANDEMIC SANS · other82 · 0.00% win
DISTORTED SANS (Boss) · progression72 · 0.00% win
S U P E R F E L L · other24 · 0.00% win
Rude Interrupter · other7
Cruel Justice · other3
Change in Direction · other2
Cancelled Production · other2
Boss 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.514 August 2026 — 70 % liked24 August 2026 — 69 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0669-1
14 Aug 2026, 11:0570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.