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[MORE MAPS] Parkour Pressure

[MORE MAPS] Parkour Pressure

A Roblox experience owned by United Devs.

ObbyENobstacle courseparkourcompetitive

Description (written by the developer; not a statement by this register)

Removed free VIP servers New modcall 10R$ VIP servers Premium benefits : premium only room (WARNING : MOST DISLIKES ARE BECAUSE THE OBBYS CAN BE DIFFICULT TO SOME CAUSING A DISLIKE!) Welcome to Parkour Pressure! In this game you will complete obstacles to get wins! Soon upcoming there will be a shop for buying little gears. [Heavily inspired by Epic Minigames!] You can check out the game passes, it is currently just VIP but it is on sale for cheap while the game is still is early release! Build Design : United Devs Development Team Sound / Music Design : 8Jex (SOON) Logo : Bytiiz Brought to you by United Devs

Last updated by the developer 10 Jan 2025, 23:58 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
282,412
lifetime visits
52%
liked (286 👍 / 261 👎)
561
favourites (2.0 per 1k visits)
2 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Win! · progression20,214 · 0.00% win
You've found the duck. · collection10,836 · 0.00% win
Meet Owner! · other1,969 · 0.00% win
Meet Dalestart! · welcome848 · 0.00% win
Meet Ivory_Rasmus! · other421 · 0.00% win
monkey boy · other96 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.