Space [STORY] π
A Roblox experience owned by Tomorrow Labs.
AdventureENspace adventurestory gamesupply delivery
Space [STORY] π is an adventure experience created on 2020-05-02. The game has accumulated 39,571,346 lifetime visits and 151,406 favorites. Currently, zero players are active. The title holds a 66% like percentage. It is categorized under the adventure genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
π Welcome to Space Story! β Board a spacecraft with 15 other friends! β¨ Your space shuttle is "go flight" for a supply delivery to the Space Station. Your mission is to deliver supplies to the station, and meet with the crew members that are already there. What could go wrong? Get ready for an exhilarating adventure among the stars.... π« β€οΈπ₯ Tired of dying? Having a hard time surviving? Check out the Store for Gamepasses! π Favorite and like the game if you enjoyed!! β To support us, join our group. Join the group: https://www.roblox.com/groups/6031711/Tomorrow-Labs#!/about Intro Music: Discovery - Scott Tags: Story Game Space Story Rocket Story Story Story Story Story Story Rocket Story Alien Story Horror Story Suspense Story Space Story Game Story Adventure Story Galaxy Story Space Ship Story
Last updated by the developer 7 Aug 2025, 02:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:31 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.