Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
duck 🦆⚔️ fight

duck 🦆⚔️ fight

A Roblox experience owned by .Duck..

Fighting & PvPENbattle royaleanimal combatmultiplayer

Duck 🦆⚔️ Fight is a fighting-pvp experience created on 2020-05-04. It has recorded 11,555,039 lifetime visits and 143,262 favorites. The title maintains a 90% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

welcome to duck fight! literal pure carnage here. battle it out against other ducklings in a familiar, yet new, setting. unlock and play as many ducklings and quack away to your heart's content! no geese, just ducks. here, play it now. https://www.roblox.com/games/5997330887/duck-fight-classic https://www.roblox.com/games/487316/Sword-Fight-on-the-Heights-Original https://www.roblox.com/games/47324/Sword-Fights-on-the-Heights-IV soon https://www.roblox.com/games/6482572640/duck-minigames

Last updated by the developer 30 May 2025, 00:05 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
11,555,039
lifetime visits
90%
liked (61,090 👍 / 6,713 👎)
143,268
favourites (12.4 per 1k visits)
4 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

boosted glide
999 R$
duck accessories
199 R$
vip
199 R$
double seeds
139 R$
you duck
125 R$
rainbow duck
75 R$
bruhck
35 R$
become good
35 R$
become evil
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome! · welcome3,497,012 · 100.0% win
1 minute · other727,057 · 100.0% win
5 minutes · other515,033 · 0.00% win
10 minutes · progression364,705 · 0.00% win
15 minutes · other267,790 · 0.00% win
30 minutes · progression115,208 · 0.00% win
45 minutes · progression57,760 · 0.00% win
1 hour · other34,272 · 0.00% win
level 1 · progression31,747 · 0.00% win
? · other19,824 · 0.00% win
?? · other19,745 · 0.00% win
Kono Dio Da! · other11,185 · 0.00% win
level 5 · progression1,737 · 0.00% win
level 10 · progression518 · 0.00% win
level 15 · progression283 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:2190no change
13 Aug 2026, 19:1990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.