Enchantment
A Roblox experience owned by Larmonia.
RoleplayENfantasy roleplaycreature transformationdress up
Enchantment is a Roblox experience created on May 4, 2020. It has accumulated 28,433,355 lifetime visits and 189,175 favorites. The game holds an 80% like percentage. Currently, one user is playing. The genre field is null. The experience involves magical creature customization and exploration.
Description (written by the developer; not a statement by this register)
🦋 Welcome to the magical world of Enchantment! 💗 Instructions: At night, go to the secret cave where the magical door will open, pick up a crystal at the entrance and swing it on a crystal to get a magical stone that can grant your wish to eitheir be a siren or a nymph! Say "I wish to be a siren" to become a Siren or, "I wish to be a Nymph" to become a Nymph. A very new life awaits! ✨ Be a magical creature and customize your appearance endlessly 🍄 🌎 Explore the mystical world and discover its secrets🗝️ 👠Wear exclusive and magical tailored outfits! 🧵 🧝 Hang out with your friends and make more 🧜♀️ & much more! [Game icon by Linathe and thumbnails by Linathe and Umbrella_2015] Genre: Roleplay, Hangout, Customization, Fantasy, Mythical, Royal, Magic, Dress Up, Fairy, Mermaid, Princess
Last updated by the developer 19 May 2026, 14:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:46 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:50 | 80 | no change |
| 23 Aug 2026, 15:37 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.