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EXTRA HARD OBBY 😈

EXTRA HARD OBBY 😈

A Roblox experience owned by Obby Circle.

ObbyENobstacle coursehigh difficultyvoice chat

EXTRA HARD OBBY 😈 is an obby experience created on 2020-05-05. It has accumulated 3,544,503 lifetime visits and 11,453 favorites. Currently, zero users are playing. The game holds a 29% like percentage. Developers include ohratty, Nebvulous, and Dude7271.

Description (written by the developer; not a statement by this register)

Welcome to Extra Hard Obby 😈! Thanks for playing this game, we're currently trying our best every single day to make the game better. (VOICE CHAT ENABLED!) ❤️🧡💛💚💙💜 Join the group for a free chat tag in game! ✨ Developers: ohratty Nebvulous Dude7271 ✨ Helpers: lisilody Jukereise Tags (ignore these!): hard obby easy obby obstacle course difficulty chart escape impossible rainbow parkour tower heaven

Last updated by the developer 2 Oct 2025, 07:15 UTC.

0
playing (measured 10 Aug 2026, 18:38 UTC)
3,544,503
lifetime visits
29%
liked (3,987 👍 / 9,870 👎)
11,450
favourites (3.2 per 1k visits)
5 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Mode
179 R$
Gravity Coil
79 R$
Instant Respawn
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Extra Hard Obby · welcome1,724,598 · 0.00% win
100 Deaths · progression58,477 · 0.00% win
You met a developer! · social35,034 · 0.00% win
Special Badge · other31,409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2914 August 2026 — 29 % liked24 August 2026 — 29 % liked3 September 2026 — 29 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:2329no change
24 Aug 2026, 04:2229no change
14 Aug 2026, 04:2129first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.