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Butterfly Simulator

Butterfly Simulator

A Roblox experience owned by The Gang Stockholm.

SimulatorENanimalcollectionupgrades

Butterfly Simulator is a simulator experience created on 2020-05-05. It has recorded 4,369,862 lifetime visits and 102,202 favorites. The current player count is 0. The game holds a 64% like percentage. It falls under the simulator genre.

Description (written by the developer; not a statement by this register)

Butterfly Simulator - A new beautiful simulator! HOW TO PLAY: ⚡ Collect butterflies to make money! 💰 Buy upgrades to become a better catcher 🗺️ Discover new locations 🥚 Collect Pets 🔥🔥UPDATE 1🔥🔥 🏰New world: Castle 🐸New Pet: Frog 🔧Minor bug fixes and performance optimization Join the group The Gang Stockholm for daily rewards! ❤️ Thanks for playing our game! ❤️

Last updated by the developer 23 Feb 2026, 09:15 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
4,369,862
lifetime visits
64%
liked (35,918 👍 / 20,349 👎)
102,194
favourites (23.4 per 1k visits)
5 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pet inventory tier 3
999 R$
Infinite Capacity
799 R$
VIP
649 R$
Equip Pets +2
399 R$
Pet inventory tier 2
399 R$
X2 Coins
399 R$
X2 Butterflies
399 R$
X2 Pet XP
399 R$
X2 Flowers
399 R$
Equip Pets +1
199 R$
Pet inventory tier 1
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chocolate Valentine · collection53,952 · 0.00% win
Meet a developer · social550 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6414 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:4764no change
24 Aug 2026, 02:4664no change
14 Aug 2026, 02:4564first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.