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Clothing Shops In Tokyo 👘

Clothing Shops In Tokyo 👘

A Roblox experience owned by unquiet club.

Social & hangoutENsocial hangoutclothing try-onaesthetic/y2k

Clothing Shops In Tokyo 👘 is a social-hangout experience created on 2020-05-05. It has accumulated 2,986,831 lifetime visits and 75,494 favorites. The experience holds an 89% like percentage. Currently, zero users are playing. The game features clothing shop mechanics and hidden badges within a Tokyo-themed setting.

Description (written by the developer; not a statement by this register)

🛍️Welcome to Clothing Shops In Tokyo 👘 this game is provided by the clothing group unquiet club!👕 Chill with friends, vibe to the music, shop for clothes & hangout around the streets! Can you find all of the hidden badges? Click on the clothing you like to try it on, clothing is also restocked in every new server! Find a variety of different clothes by joining our group here: https://www.roblox.com/groups/4798066/unquiet-club#!/store Tags: homestore mall clothing boys girls clothes store streetwear aesthetic shop y2k vibe style soft trendy 5 robux home nyc robux cool cheap nice cute emo casual grunge pants vibe home store Christmas Homestore Christmas Outfit Shop Hair Combo Clothing Mall Xmas Social Hangout Try On Shopping

Last updated by the developer 8 Jun 2024, 20:13 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
2,986,831
lifetime visits
89%
liked (14,833 👍 / 1,815 👎)
75,453
favourites (25.3 per 1k visits)
5 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

unquiet club · other1,744,704 · 100.0% win
noodle shop · other341,825 · 0.00% win
strawberry soda · other105,898 · 0.00% win
bench boi · other74,832 · 0.00% win
1 hour · other12,770 · 0.00% win
metro station · other5,643 · 0.00% win
3 hours · other732 · 0.00% win
6 hours · progression157 · 0.00% win
12 hours · other62 · 0.00% win
24 hours · other37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0089no change
24 Aug 2026, 05:5389no change
14 Aug 2026, 05:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.