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A Roblox experience owned by Awzome Studios.

ShooterENcombatteam-basedmovement mechanics

Description (written by the developer; not a statement by this register)

Knock out all of the enemy spawns until your team's spawns are the last ones remaining! Want to know some tricks? To "bomb jump," lay a bomb and jump at the same time. You will go flying upward! To fly a long distance in any direction, you can lay a bomb and ride the explosive force. You can give yourself more air time while falling by using the sword's float when you lunge. You can use a rocket while falling to do a "rocket jump" to preserve your momentum. If you fall off the map, you can save yourself by placing a trowel wall below your feet, giving you a safe landing.

Last updated by the developer 8 Jul 2024, 16:50 UTC.

0
playing (measured 12 Aug 2026, 01:45 UTC)
239,399
lifetime visits
59%
liked (235 👍 / 163 👎)
328
favourites (1.4 per 1k visits)
6 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Periastron Omega
650 R$
Super Rocket Launcher
100 R$
Ice Dragon Slayer
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met The Creator! · secret61 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5915 August 2026 — 59 % liked24 October 2026 — 59 % liked3 November 2026 — 59 % liked15 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 07:2359no change
24 Oct 2026, 07:2259no change
15 Aug 2026, 02:5259first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.