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Breakfast 🍽️ [STORY]

Breakfast 🍽️ [STORY]

A Roblox experience owned by XSansZX Scripter Studios..

Story & narrativeENstory-drivenmysterymultiple endings

Breakfast 🍽️ [STORY] is a story-narrative Roblox experience created on 2020-05-06. The game has recorded 2,949,106 lifetime visits and 18,775 favorites. Currently, zero users are playing. The title holds a 32% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

Welcome to Breakfast 🍽️ [STORY] Yay! We'll move to a new house and we'll start anew! Let's start with breakfast. Wait, why is there something fishy? Or maybe.. ⛺ Inspired by SamsonXVI's Camping Stories.⛺ 🛒 Struggling to survive? Check out the store for some perks can you use!🛒 👍 Be sure to like and favourite this game if you enjoyed it!⭐ 🔪Can you get 4 different endings?✨ 🚨If you are a premium member, you will gain a special package containing +500 Health and +15 Speed!⭐ 🎁Buy all the Gamepasses at the store for special gift!⭐ 🎁Join our group and get FREE Mini Medkit in the game!🎁

Last updated by the developer 17 Sept 2020, 11:06 UTC.

0
playing (measured 10 Aug 2026, 17:53 UTC)
2,949,106
lifetime visits
32%
liked (1,518 👍 / 3,246 👎)
18,775
favourites (6.4 per 1k visits)
6 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,299 R$
Infinite Lives
575 R$
Extra Health
350 R$
Medkit
225 R$
Fast Run
125 R$
Flashlight
75 R$
Teddy Bear
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending! · progression21,198 · 0.00% win
Good Ending! · progression20,721 · 0.00% win
Secret Ending! · secret968 · 0.00% win
Kevin Ending! · progression514 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3214 August 2026 — 32 % liked3 September 2026 — 32 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0532no change
14 Aug 2026, 06:0232first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.