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Excelsa V1!

Excelsa V1!

A Roblox experience owned by Excelsa.

RoleplayENcaferoleplaysimulation

Description (written by the developer; not a statement by this register)

Excelsa is a cafe that gives the best possible experience by offering multiple foods & drinks. Owned by CameyMinage56, we aspire to change the cafe industry by serving with our best staff and providing an amazing experience! ________________________________________ Development Credits! Scripted by Alisa_xd1 Built by Inqxls Contributions by Cameyminage56 ________________________________________ Thanks for visiting! ________________________________________ Group Link: https://www.roblox.com/groups/6087220/Excelsa#!/about

Last updated by the developer 9 Mar 2026, 21:24 UTC.

0
playing (measured 12 Aug 2026, 12:04 UTC)
3,556
lifetime visits
67%
liked (28 👍 / 14 👎)
10
favourites (2.8 per 1k visits)
6 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Chief Communications Officer
10,000 R$
Chief Staff Officer
8,000 R$
Chief Of Directors
7,020 R$
Board Of Directors
6,000 R$
Manager
4,000 R$
Supervisor
3,200 R$
Assistant Supervisor
2,200 R$
Senior Barista
900 R$
Barista
600 R$
Junior Barista
280 R$
Trainee
100 R$
Segway!
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined Excelsa! · welcome312 · 0.00% win
You met the owner! · other79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.