In Plain Sight
A Roblox experience owned by Blacklight Team.
Social & hangoutENstealthteam-basedasymmetric
In Plain Sight is a social-hangout experience created on 2016-07-07. The game features two teams, Thieves and Camera, with distinct objectives involving stealth and elimination. It has accumulated 4,454,394 lifetime visits and 111,046 favorites. The experience maintains an 89% like percentage, with zero players currently active.
Description (written by the developer; not a statement by this register)
Smile, your death will be on camera. In Plain Sight is a game based upon two teams: the Thieves and the Camera. The Thief's job is to avoid the camera and steal items around the map. The Camera's job is to locate any thieves and shoot them. A thief can be identified by a moving character. The Camera earns $500 for every thief killed and the thief earns any money he can bring to an exit. 🎉 Play the sequel here: https://www.roblox.com/games/2901172949
Last updated by the developer 30 Sept 2023, 23:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 02:34 | 89 | no change |
| 14 Aug 2026, 02:33 | 89 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.