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In Plain Sight

In Plain Sight

A Roblox experience owned by Blacklight Team.

Social & hangoutENstealthteam-basedasymmetric

In Plain Sight is a social-hangout experience created on 2016-07-07. The game features two teams, Thieves and Camera, with distinct objectives involving stealth and elimination. It has accumulated 4,454,394 lifetime visits and 111,046 favorites. The experience maintains an 89% like percentage, with zero players currently active.

Description (written by the developer; not a statement by this register)

Smile, your death will be on camera. In Plain Sight is a game based upon two teams: the Thieves and the Camera. The Thief's job is to avoid the camera and steal items around the map. The Camera's job is to locate any thieves and shoot them. A thief can be identified by a moving character. The Camera earns $500 for every thief killed and the thief earns any money he can bring to an exit. 🎉 Play the sequel here: https://www.roblox.com/games/2901172949

Last updated by the developer 30 Sept 2023, 23:46 UTC.

0
playing (measured 10 Aug 2026, 15:51 UTC)
4,454,394
lifetime visits
89%
liked (37,395 👍 / 4,504 👎)
111,042
favourites (24.9 per 1k visits)
7 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Character Disguise
150 R$
VIP
90 R$
Random Laser Color
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3489no change
14 Aug 2026, 02:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

inplainsight.fandom.com1 active editors · 920 edits
82 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.