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Discarded RPG

Discarded RPG

A Roblox experience owned by Crystal Mark.

RacingENWizard101SpellcastingPet Collection

Description (written by the developer; not a statement by this register)

Discarded has brought the Wizard101 genre to Roblox! Unlock spells, fight monsters, level up your wizard, unlock pets, explore the world, complete challenging quests, and play with friends! Discarded needs a wizard savior. Is that you?

Last updated by the developer 23 Apr 2026, 20:43 UTC.

0
playing (measured 11 Aug 2026, 02:48 UTC)
458,171
lifetime visits
88%
liked (3,996 👍 / 554 👎)
8,229
favourites (18.0 per 1k visits)
6 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bottomless Soul Farm
4,999 R$
VIP
599 R$
Cosmetics+
249 R$
Companion Naming
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome183,402 · 80.0% win
500 Damage · progression31,428 · 0.00% win
Level 10 · progression27,158 · 80.0% win
Tutorial · welcome17,275 · 0.00% win
Bought Spell · collection17,027 · 80.0% win
Defeated Reaper · progression13,105 · 80.0% win
Defeated Lava Golem · progression5,703 · 0.00% win
Level 25 · progression4,813 · 0.00% win
Defeated Farmer · progression3,759 · 0.00% win
Defeated Angel · progression3,424 · 0.00% win
5,000 Damage · progression2,311 · 0.00% win
Defeated Lash · progression1,910 · 0.00% win
Defeated King Bat · progression1,279 · 0.00% win
Christmas Event · other1,165 · 0.00% win
25,000 Damage · progression875 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.