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Military Facility Tycoon

Military Facility Tycoon

A Roblox experience owned by Chronos Studios Co..

TycoonENtycoonmilitarybase-building

Military Facility Tycoon is a tycoon experience created on 2020-05-06. It has recorded 11,886,739 lifetime visits and 44,084 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description notes the release of a sequel, Military Facility Tycoon 2.

Description (written by the developer; not a statement by this register)

Thank you for 4 great years and more than 10 million visits! 🎉 🔥 Military Facility Tycoon 2 is out now!! https://www.roblox.com/games/11710744482/ Play the updated version today! 🎖️ Military Facility Tycoon is a game where you can become the Lead Director of one of the six facilities. Upgrade your base to become better protected from robberies, or to easily infiltrate other bases.

Last updated by the developer 3 Dec 2025, 19:30 UTC.

0
playing (measured 10 Aug 2026, 14:45 UTC)
11,886,739
lifetime visits
80%
liked (12,093 👍 / 2,950 👎)
44,085
favourites (3.7 per 1k visits)
6 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Explosive Weapons
400 R$
Special Teams - Abilities
364 R$
Heavy Weapon
220 R$
Jump Coil
99 R$
VIP Teleport Access Card
64 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Supply port · other17,815 · 0.00% win
Fun in the sun · other8,347 · 0.00% win
Adventurer · welcome8,094 · 0.00% win
Fall Hazard · other6,577 · 0.00% win
Avid hiker · progression6,535 · 0.00% win
Spelunker · other5,852 · 0.00% win
Redacted · other2,674 · 0.00% win
Is that the Creator? · other1,094 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:1580no change
23 Aug 2026, 19:0880no change
13 Aug 2026, 19:0780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.