Core Failure
A Roblox experience owned by a random group because yes.
ObbyENobbyparkourhardcore
Description (written by the developer; not a statement by this register)
Ah, yes, another one of our insanely hard obbies. For those who like a crazy frustration inducing challenge. Scripting, building, art, and everything else except some models by me Models by the people who made them. Includes: Far Jumps, Lasers, Stick out jumps, etc. ⚠️Warning: Bright Lights (seizure warning)⚠️ Update Log: June 23: The game is now officially finished. There will be no more big updates, if any more updates at all. Difficulty: Dark Blue _________ Green: Easy Dark Green: Laughable Yellow: Moderate Tropical Orange: Difficult Orange: Challenging Red: Hard Dark Red: Very Hard Pink: Extreme Magenta: Insane Blue: Crazy Dark Blue: Demonic Gray: Nightmare White: Cruel Purple: Dark Black: Death Vantablack: Hell
Last updated by the developer 10 Jun 2023, 19:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 17:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.