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[NITRO DELOREAN] Car Tycoon! Demo

[NITRO DELOREAN] Car Tycoon! Demo

A Roblox experience owned by Novaly Tycoons.

TycoonENvehicle customizationtycoon progressionracing

[NITRO DELOREAN] Car Tycoon! Demo is a tycoon experience created on 2020-05-08. It has accumulated 35,717,033 lifetime visits and 166,992 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The description notes updates including a new Nitro DeLorean and performance improvements. The experience remains a work in progress.

Description (written by the developer; not a statement by this register)

NEW FEBRUARY: NewUpdate Latest update (2/17/2021) - NEW NITRO DELOREAN! - Reduced lag (especially for mobile!) Previous update (12/24/2020): - New polestar car - Performance improvements - Winter map Welcome to Car Tycoon - DEMO! 🏎️ Own your dream super car! 💸 Earn money from driving and selling cars in your garage! 🏁 Race & play activities for likes 👑 Become King for 35 minutes to get treasure chest key Note: This tycoon game is still work in progress!

Last updated by the developer 13 Aug 2021, 03:27 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
35,717,033
lifetime visits
87%
liked (35,036 👍 / 5,221 👎)
166,982
favourites (4.7 per 1k visits)
8 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Radio
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Mustang · other1,489,113 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8723 August 2026 — 87 % liked2 September 2026 — 87 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0787no change
23 Aug 2026, 15:0187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.