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The Random Obby [52]

The Random Obby [52]

A Roblox experience owned by BTheEPIC Games.

Description (written by the developer; not a statement by this register)

Notice: This game is in the process of being rebuilt heavily under BTE Games. Data will carry over to the new version, but be ready! Welcome to The Random Obby! This is an obstacle course that consists of random stages that I update every once in a while when I'm bored! Features: - Checkpoints that save, even when you leave! - Skip Stage button for 15 Robux! - Death counter, just for fun - Rebirthing to replay the obby after completion! - Global Rebirth leaderboard! - The ability to disable badges! ----- Current Number of Stages: 52 Last Update: July 25, 2022 ----- Creators: - BTheEPIC0508: Developer, Designer, Lead Project Manager Note: If you spawn in the start room and aren't supposed to (bad code), press the Respawn button to the left of the doorway. You won't receive a death. Join The Random Obby’s official Subreddit for update logs, discussions, and more: r/TheRandomObbyRBLX

Last updated by the developer 11 Sept 2025, 20:40 UTC.

0
playing (measured 15 Sept 2026, 21:08 UTC)
439
lifetime visits
77%
liked (10 👍 / 3 👎)
13
favourites (29.6 per 1k visits)
8 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 21:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to The Random Obby! · welcome199 · 0.00% win
Completed The Random Obby! · progression62 · 0.00% win
First Rebirth! · progression6 · 0.00% win
Climb, man · progression4 · 0.00% win
Second Rebirth! · progression3 · 0.00% win
Donated! · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.