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Obby & Chill!

Obby & Chill!

A Roblox experience owned by Aztec Productions.

ObbyENobstacle courseprogressioncustomization

Description (written by the developer; not a statement by this register)

Welcome to Rainbow Obby! There are currently 80 stages with plans to add more in the future! -New stages! -New rewards in the winners area! -Death counter! - Data saving! Your Stage now saves when you leave the game so you can join back where you left off! -Radio gamepass! the radio gamepass gives you access to your own boombox! Available in your inventory after your purchase! -New badges! -Updated some stages -Bug Fixes Stay tuned for our next update at 30 likes! Join Aztec Productions today to join us on our journey of making games! Please Re-join the game after purchasing a gamepass if it doesn't work right away! Disclaimer: Admin commands will NOT work on Xbox or PlayStation!

Last updated by the developer 17 Aug 2025, 16:23 UTC.

0
playing (measured 22 Aug 2026, 05:53 UTC)
1,250
lifetime visits
52%
liked (14 👍 / 13 👎)
34
favourites (27.2 per 1k visits)
8 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 05:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands! (PC)
699 R$
Radio!
99 R$
Rainbow Obby Vip !Sale!
55 R$
Donation!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome119 · 0.00% win
Meet the creator! · other46 · 0.00% win
You Finished the obby! · progression9 · 0.00% win
Level 50! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.