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reason for doges 1.3.8

reason for doges 1.3.8

A Roblox experience owned by Shiba's community <3.

ShooterENzombie survivalevent updatescode redemption

Description (written by the developer; not a statement by this register)

1.3.8 updated map fixed some bugs 1.3.7 GIFTS OPENED 1.3.6 YES UPDATE 1.3.5 -christmas -3 new gifts (badges) 1.3.4 -changed game COMPLETLY -people owning ducky mount will get a special event others wont be back 1.3.2A -codes:"christmas,best wishes from shiba,frosty" -new boss -2 new limited weapons -3 gifts -new value (AT B) 1.3.1 -halloween 1.2.9 -new boss -new quest -new code "its back" -new code "revived" -new code "duck" -new code "no skin :(" 1.2.8 -new boss -new quest -event items -use code "cloud" -use code "part2" -use code "1.2.8 1.2.7B -new zombie gamemode 1.2.7A -more summer skins -values added (finnaly) 1.2.7 -new code "summer" -new code "slurp" -new code "hard boss" -new code "m4a1" -new event item "slurp" -new event mount "boat" -new quest -new boss -new camping -new skins 1.2.6 -new code "UR EARLY" -halloween quest -halloween boss -halloween event stuff

Last updated by the developer 22 Oct 2022, 09:57 UTC.

0
playing (measured 27 Aug 2026, 13:36 UTC)
3,432
lifetime visits
60%
liked (21 👍 / 14 👎)
10
favourites (2.9 per 1k visits)
9 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bloxy
30,000 R$
[Changing it]
2,428 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Egg [UNOBTAINABLE] · collection6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.