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Heist [STORY]

Heist [STORY]

A Roblox experience owned by Buno Studios.

RoleplayENbank robberyco-ophorror elements

Heist [STORY] is a roleplay experience created on May 9, 2020. The game has accumulated 19,466,519 lifetime visits and 65,749 favorites. Currently, zero players are active. The title holds a 58 percent like percentage. The description indicates gameplay involves bank robbery scenarios for groups of six to twelve players.

Description (written by the developer; not a statement by this register)

🔊 PLAY WITH SOUND ON!!!! 👍 If you enjoyed the game and want another, leave a like! Make sure to join the group for future projects! Welcome to Heist! In a group a 6-12 players, you plan to rob a bank to become rich! It's not that easy though... Having trouble surviving? Consider purchasing the "SAFETY Bear" gamepasses! ☠️ WARNING: This game contains some scary content and flashing lights!

Last updated by the developer 22 Mar 2021, 20:04 UTC.

0
playing (measured 10 Aug 2026, 15:17 UTC)
19,466,519
lifetime visits
58%
liked (7,977 👍 / 5,815 👎)
65,737
favourites (3.4 per 1k visits)
9 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RPG
399 R$
Gun Pack
199 R$
SAFETY Bear
99 R$
Med Kit
99 R$
Flashlight
75 R$
Pizza Slice
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5813 August 2026 — 58 % liked23 August 2026 — 58 % liked2 September 2026 — 58 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0558no change
23 Aug 2026, 16:5058no change
13 Aug 2026, 16:4658first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.