Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🎃EVENT! 🎈Fire Breathing Simulator🔥

🎃EVENT! 🎈Fire Breathing Simulator🔥

A Roblox experience owned by Modly Team.

SimulatorENsimulatorpet collectioncombat

🎃EVENT! 🎈Fire Breathing Simulator🔥 is a simulator experience created on 2020-05-09. It has 10,364,820 lifetime visits, 66,401 favorites, and an 89% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

👍 NEW CODE AT 21000 LIKES. 🎁 CURRENT CODE: 18000likes 🔥 Welcome to Fire Breathing Simulator! 🔥 💰 Spitfire to get coins and unlock new pets! 🐹 ⏰ Defeat other players and be the king of the hill! 👑 🌎 Explore the islands with jetpacks! ⛽ 🤗 Thank you for playing! 😄

Last updated by the developer 3 Apr 2023, 15:00 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
10,364,820
lifetime visits
89%
liked (20,799 👍 / 2,550 👎)
66,395
favourites (6.4 per 1k visits)
9 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+1 Pet Equip
714,286 R$
Inf. Pet Storage
196,429 R$
Fast Fire
130,000 R$
V.I.P
35,715 R$
Inf. Pet Storage
21,429 R$
Inf. Fuel
7,143 R$
+2 Pet Equip
199 R$
x3 Egg Opening
199 R$
x2 Damage
129 R$
x2 Fire
129 R$
x2 Coins
129 R$
x2 Jetpack Power
129 R$
x2 Speed
99 R$
+100 Pet Storage
99 R$
+25 Pet Storage
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALL WINNERS · other12,238 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked2 September 2026 — 89 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0589no change
13 Aug 2026, 20:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.