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Bighead´s Outfits Shop

Bighead´s Outfits Shop

A Roblox experience owned by BIGHEAD Official Fan Club.

RoleplayENoutfit customizationUGC shopsocial hangout

Bighead's Outfits Shop is a roleplay experience created on May 9, 2020. The game has accumulated 558,918 lifetime visits and 16,896 favorites. It maintains an 83% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

😀 Welcome to Bighead´s Outfits Shop! 😀 ⭐Buy cool outfits here!! Buy any accessories straight from the game. Purchased outfits can be saved straight to your outfits ⚒️Still adding new outfits, support us by like! All in one outfit game ! Troll outfits, meme outfits, scp outfits, cute outfits, military outfits, free outfits, mini outfits, scary horror outfits, anime outfits, Sus outfits, cheap outfits, Halloween outfits, kawaii outfits, headless outfits, black outfits, cursed outfits, community outfits, easter outfits, ugc outfits, medieval outfits, Christmas outfits, classic outfits, bighead outfits, noob outfits, meme outfits, aesthetic outfits and a lot more... This is a place were you can hangout with other Bighead fans and sometimes Bighead will join too! 😎 DISCLAIMER : Some UGC and clothing in game are not made by me. If you would like to remove items from the game then message me. All credits to talented clothing designers, UGC creators and outfit makers.

Last updated by the developer 14 Mar 2026, 10:02 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
558,918
lifetime visits
83%
liked (1,260 👍 / 256 👎)
16,943
favourites (30.3 per 1k visits)
9 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome307,933 · 100.0% win
You met BigHead! · other1,370 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:1583no change
24 Aug 2026, 20:1883no change
14 Aug 2026, 20:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.