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S̸̨̪̽m̵̝͇̥̅ĭ̴̭͗l̵̊͑ͅḙ̶͓͐ (17+)

S̸̨̪̽m̵̝͇̥̅ĭ̴̭͗l̵̊͑ͅḙ̶͓͐ (17+)

A Roblox experience owned by Ƹ̷̵̵̷̡Ӝ̴̵̵̷̶̨̄Ʒ̵.

HorrorENhorrorcreepy17+

S̸̨̪̽m̵̝͇̥̅ĭ̴̭͗l̵̊͑ͅḙ̶͓͐ (17+) is a horror experience created on 2020-05-10. It has 21,999,220 lifetime visits and 199,546 favorites. Currently, 2 users are playing. The like percentage is 56%.

Description (written by the developer; not a statement by this register)

/e pray

Last updated by the developer 31 May 2026, 22:09 UTC.

2
playing (measured 10 Aug 2026, 14:48 UTC)
21,999,220
lifetime visits
56%
liked (37,008 👍 / 28,507 👎)
199,493
favourites (9.1 per 1k visits)
10 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

T̶H̷E̵ ̵L̷I̷G̴H̶T̶
1,000 R$
違うよ
500 R$
A̸S̶C̸E̴N̴D̴
100 R$
W̵R̸O̸N̶G̴ ̷W̸A̷Y̷
50 R$
C̶E̵N̵T̴I̵P̶E̴D̵E̶
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ありがとうございました · other9,695,079 · 100.0% win
BE NOT AFRAID · other17,430 · 0.00% win
DECAYING TIME · other15,889 · 0.00% win
黒いドア · other13,264 · 0.00% win
BE LAUGHED AT · other5,323 · 100.0% win
M̶I̸D̴W̶A̸Y̴ · other1,731 · 0.00% win
COTTON EYE JOE · other1,675 · 0.00% win
CHEESE TEETH · other1,420 · 0.00% win
椅子 · other1,250 · 0.00% win
TUNA · other1,166 · 0.00% win
LUNCH LADY · other1,155 · 0.00% win
GECTREE · other792 · 0.00% win
HAPPY PLACE · other700 · 0.00% win
Escape SHEs maze. · progression608 · 0.00% win
LECHE · other519 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5613 August 2026 — 56 % liked23 August 2026 — 56 % liked2 September 2026 — 56 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3756no change
23 Aug 2026, 16:2256no change
13 Aug 2026, 16:1756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

smi.fandom.com1 active editors · 1,364 edits
294 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.