Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Ocean Terror

Ocean Terror

A Roblox experience owned by FUEL INDUSTRY.

ObbyENavoidanceoceanpufferfish

Ocean Terror is an obby experience created on 2020-05-10. It has 5,234,246 lifetime visits and 72,218 favorites. Currently, 26 users are playing. The game holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

avoid the bad puffer

Last updated by the developer 6 Aug 2026, 00:08 UTC.

26
playing (measured 10 Aug 2026, 15:02 UTC)
5,234,246
lifetime visits
89%
liked (17,930 👍 / 2,137 👎)
73,298
favourites (14.0 per 1k visits)
10 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0236first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Jars
30 R$
Casual Items
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome590,965 · 33.2% win
Quick End · other169,776 · 9.5% win
The Fallen · other130,749 · 13.8% win
Good Picture · other129,402 · 5.4% win
Guard Dog · other94,464 · 7.4% win
Murderer · other79,310 · 5.6% win
Long Walk · progression69,816 · 5.2% win
Coral Defense · other56,666 · 2.7% win
Teamwork · social46,674 · 3.7% win
Into Pieces · other43,516 · 2.5% win
Friend · social20,903 · 0.60% win
Nuisance · other10,017 · 1.6% win
5 Years Of Ocean Terror · other8,659 · 0.00% win
Light Vandal · other8,310 · 0.60% win
Why · other8,044 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked3 October 2026 — 89 % liked13 October 2026 — 89 % liked23 October 2026 — 89 % liked2 November 2026 — 89 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:3089no change
23 Oct 2026, 01:2389no change
13 Oct 2026, 01:2389no change
3 Oct 2026, 01:2089no change
23 Sept 2026, 01:2089no change
13 Sept 2026, 01:1989no change
3 Sept 2026, 01:1789no change
24 Aug 2026, 01:1589no change
14 Aug 2026, 01:1589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.