Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[1.2.3] Whitecoast City Railway

[1.2.3] Whitecoast City Railway

A Roblox experience owned by Whitecoast City Railway.

SimulatorENtrain simulationUK railwaystation management

[1.2.3] Whitecoast City Railway is a simulator experience created on 2020-05-10. It has accumulated 2,279,513 lifetime visits and 13,469 favorites. The game currently has 1 player online. It holds a 79% like percentage. The experience focuses on train simulation and station management within a UK-inspired rail network setting.

Description (written by the developer; not a statement by this register)

🚆Welcome to Whitecoast City Railway!🚆 We are a rapidly growing train game based off the extensive rail network of the United Kingdom. You can explore our detailed map on foot, or on the rail using our unique train collection we have to offer! Or, if you prefer managing an entire station, you can become a Platform Staff, where you can dispatch trains and fix issues at the stations! Our Group: https://www.roblox.com/groups/5956217/Whitecoast-City-Railway#!/about Also check out our Communications server found under Social Links! You can find information on being a Staff member, talk to fellow WCR enthusiasts, join shifts & events, or find news on our next update! [CONTROLS] W/S - Move Throttle Up and Down D - Throttle Idle Q - Cancel AWS Warning T - Open Doors C - Camera Views N - Schedule A - Manual Announcements L - Lights Our game is currently in Version 1.2.3! 🔨 Credits 🔨 Whitecoast City Railway's Developers and Contributors Tags: wcr, whitecoast, whitecoast city railways

Last updated by the developer 10 Aug 2026, 06:47 UTC.

1
playing (measured 10 Aug 2026, 16:32 UTC)
2,279,513
lifetime visits
79%
liked (4,822 👍 / 1,258 👎)
13,482
favourites (5.9 per 1k visits)
10 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins! (Driving Only)
349 R$
Manual announcements!
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Whitecoast City Railway! · other659,175 · 9.3% win
Drive a Train! · other368,094 · 9.3% win
Drove through 500 signals · progression7,248 · 0.00% win
Ticket · other6,847 · 0.00% win
Stopped at 50 stations · progression4,995 · 0.00% win
Drove through 1000 signals · progression3,681 · 0.00% win
Stopped at 100 stations · progression2,524 · 0.00% win
Meet marioclov! · welcome2,065 · 0.00% win
Meet FoxCodi21! · other1,708 · 0.00% win
Drove through 2000 signals · progression1,691 · 0.00% win
Stopped at 150 stations · progression1,574 · 18.6% win
Meet eltrenes! · welcome1,459 · 0.00% win
Drove through 3000 signals · progression956 · 0.00% win
Stopped at 250 stations · progression755 · 0.00% win
Meet djl_dev · other721 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1879no change
24 Aug 2026, 08:2079no change
14 Aug 2026, 08:1979first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.