[1.2.3] Whitecoast City Railway
A Roblox experience owned by Whitecoast City Railway.
SimulatorENtrain simulationUK railwaystation management
[1.2.3] Whitecoast City Railway is a simulator experience created on 2020-05-10. It has accumulated 2,279,513 lifetime visits and 13,469 favorites. The game currently has 1 player online. It holds a 79% like percentage. The experience focuses on train simulation and station management within a UK-inspired rail network setting.
Description (written by the developer; not a statement by this register)
🚆Welcome to Whitecoast City Railway!🚆 We are a rapidly growing train game based off the extensive rail network of the United Kingdom. You can explore our detailed map on foot, or on the rail using our unique train collection we have to offer! Or, if you prefer managing an entire station, you can become a Platform Staff, where you can dispatch trains and fix issues at the stations! Our Group: https://www.roblox.com/groups/5956217/Whitecoast-City-Railway#!/about Also check out our Communications server found under Social Links! You can find information on being a Staff member, talk to fellow WCR enthusiasts, join shifts & events, or find news on our next update! [CONTROLS] W/S - Move Throttle Up and Down D - Throttle Idle Q - Cancel AWS Warning T - Open Doors C - Camera Views N - Schedule A - Manual Announcements L - Lights Our game is currently in Version 1.2.3! 🔨 Credits 🔨 Whitecoast City Railway's Developers and Contributors Tags: wcr, whitecoast, whitecoast city railways
Last updated by the developer 10 Aug 2026, 06:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:18 | 79 | no change |
| 24 Aug 2026, 08:20 | 79 | no change |
| 14 Aug 2026, 08:19 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.