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Risky Ropes

Risky Ropes

A Roblox experience owned by Risky Ropes.

ObbyENfirst-personrope physicsleaderboards

Risky Ropes is an obby experience created on 2020-05-10. The game features first-person rope physics for leaderboard competition. It has accumulated 7,567,220 lifetime visits and 95,688 favorites. Currently, zero users are playing. The title holds a 73% like percentage. Controls vary by platform, supporting PC and VR inputs for rope mechanics.

Description (written by the developer; not a statement by this register)

Risky Ropes is a first person obby game, you swing using rope physics to compete on leaderboards. Controls: PC Left Click / Q for Rope Controls: VR Right Trigger / Left Trigger - Right/Left Hand Rope Do you have what it takes to become the best?

Last updated by the developer 15 Jun 2026, 19:37 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
7,567,220
lifetime visits
73%
liked (27,896 👍 / 10,416 👎)
95,574
favourites (12.6 per 1k visits)
10 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Teleport Rope
100 R$
BABABOOEY
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet Boogle · other15,692 · 0.00% win
Llama Land Pro · other2,188 · 0.00% win
Donator · other981 · 0.00% win
??? · other37 · 0.00% win
Reach Novice · progression15 · 0.00% win
Welcome to Risky Ropes · welcome7 · 0.00% win
100 Wins! · progression6 · 0.00% win
Reach Experienced · progression4 · 0.00% win
Reach Grandmaster · progression1 · 0.00% win
Reach Skilled · progression1 · 0.00% win
Reach Specialist · other1 · 0.00% win
Reach Expert · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked2 September 2026 — 73 % liked22 September 2026 — 73 % liked2 October 2026 — 73 % liked12 October 2026 — 73 % liked22 October 2026 — 73 % liked13 August 202622 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3173no change
12 Oct 2026, 22:2373no change
2 Oct 2026, 22:2273no change
22 Sept 2026, 22:2273no change
2 Sept 2026, 22:1973no change
13 Aug 2026, 22:1873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.