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JJBA: It's the results

JJBA: It's the results

A Roblox experience owned by The Results Community.

Fighting & PvPENJoJo's Bizarre AdventureFightingAnime

Description (written by the developer; not a statement by this register)

The game is still in development, if you encounter bugs or glitches please make sure to report them either in the communications server or the group wall. Some characters are being worked on currently, YOU DON'T HAVE TO PAY FOR THEM, they will be playable once stable. Didn't enjoy the development phase? Feel free to write down why on the group wall! Click a character button TWICE to spawn in. P - Default Keybind for character emote; /e dance4 for Gang dance; /e sit. JoJo's Bizarre Adventure is owned by Hirohiko Araki and some of the assets used originate from official JoJo games. This is mostly a project I work on as an hobby, I don't have a precise schedule to work on it but I do try to be constant.

Last updated by the developer 11 Apr 2026, 16:40 UTC.

0
playing (measured 11 Aug 2026, 01:06 UTC)
157,181
lifetime visits
93%
liked (2,183 👍 / 171 👎)
5,568
favourites (35.4 per 1k visits)
10 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Basic Donation
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Testing phase player · other51,664 · 0.00% win
Halloween · other661 · 0.00% win
Christmas · other569 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.