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Greenflower Zone

Greenflower Zone

A Roblox experience owned by ୨୧ RoseByte ୨୧.

AdventureENSonic Robo Blast 2PlatformerPvP

Greenflower Zone is an adventure experience created on May 10, 2020. It has accumulated 3,380,460 lifetime visits and 9,139 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The description notes inspiration from Sonic Team Junior and outlines controls for abilities and PvP mechanics.

Description (written by the developer; not a statement by this register)

The owner of the game is Rascally_Rosy, who owns RoseByte! Credit to Sonic Team Junior for originally making Sonic Robo Blast 2, they've been a huge inspiration to both me and this game! DISCLAIMER: This game was made for fun, and this is just a personal project! UPDATE LOG: - Brought back normal map! - Updated Amy NPC dialogue! CONTROLS: Primary Ability: Jump button in the air! Some abilities may require you to press and hold or spam the button! Secondary Ability: Left shift key, B button, or spin button! PVP EXCLUSIVE: Block: Q key, right shoulder button, or block button! Special (ONLY SPECIFIC CHARACTERS AS OF NOW): With enough rings (ring cost shown at top left), press E key, Y button, or special button!

Last updated by the developer 3 Jul 2026, 20:55 UTC.

0
playing (measured 10 Aug 2026, 20:01 UTC)
3,380,460
lifetime visits
84%
liked (2,630 👍 / 501 👎)
9,139
favourites (2.7 per 1k visits)
10 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Star Emblem · other584,059 · 31.6% win
Greenflower Zone Act 1 Cleared! · progression457,672 · 21.1% win
Eggman Emblem · other220,510 · 0.00% win
Diamond Emblem · other142,618 · 0.00% win
Spade Emblem · other100,188 · 10.5% win
Heart Emblem · other97,894 · 0.00% win
Cream Emblem · other97,822 · 0.00% win
Blush Badge · other83,017 · 10.5% win
Emerald Token 2 · other82,215 · 0.00% win
Emerald Token 1 · collection78,479 · 0.00% win
Welcome to Greenflower Zone! · welcome59,613 · 100.0% win
Clover Emblem · other37,629 · 0.00% win
Aquatic Bliss · other29,430 · 0.00% win
Holiday Gift · other22,271 · 0.00% win
You Met The Creator! · secret10,058 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:5184no change
14 Aug 2026, 04:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.