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(💸$99M+)  SECRET EASY ROBOX REWARD OBBY!

(💸$99M+) SECRET EASY ROBOX REWARD OBBY!

A Roblox experience owned by The Blue Bears Group.

ObbyENobbyrewardjoke

This Roblox experience, categorized as an obby, was created on 2020-05-11. It has accumulated 3,537,187 lifetime visits and 7,887 favorites. Currently, zero users are playing. The content holds a 36% like percentage. The title references a monetary value, though no specific size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

TRY TO MAKE IT TO THE END FOR A SURPRISE!!!!!!!! if you buy any passes rejoin, they may help!! make sure to join the group!! enjoy!!! <3 if you are a roblox moderator please read this: it is just a joke game for fun and does not promise anything, this game is solely for entertainment!! <3

Last updated by the developer 11 Jul 2024, 05:52 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
3,537,187
lifetime visits
36%
liked (2,574 👍 / 4,584 👎)
7,886
favourites (2.2 per 1k visits)
11 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1000 donation
1,000 R$
Admin Commands
430 R$
rainbow carpet
300 R$
Nuke
215 R$
Rainbow Carpet
150 R$
VIP
150 R$
grapple hook
130 R$
100 donation
100 R$
green balloon
100 R$
gravity coil
86 R$
Speed Coil
80 R$
50 donation
50 R$
10 donation
10 R$
5 donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing!! · welcome754,017 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3614 August 2026 — 36 % liked3 September 2026 — 36 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 35–37 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:3036no change
14 Aug 2026, 04:2236first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.